eSports Immersion data collection and data sets that can be used by betting sites, game producers, eSports teams and leagues, eSports talent scouts, and gaming sales and marketing teams.
Spectator-participant (an eSports fan's) plays are recorded contemporaneously with the plays executed by a select professional eSports athlete through a human-computer interface of an Internet-connected client device associated with the gaming spectator-participant.
Comparison and matching of spectator-participant plays with respect to plays by professional eSports athletes are processed. Gaming performance data regarding the spectator-participant and select professional eSports athletes can be rendered on-line and on-screen.
Anticipated gaming plays can be collected from the spectator and matched with an actual play by the professional eSports athlete.
Evaluating and ranking the performance of the eSports spectator-participant and eSports athlete.
Spectators (and other gaming participants) can wager on the outcome of the matching, spectator-participant performance with respect to the athletes, and/or an outcome of the eSports event through a client device GUI.